RFL203 – Fluid Dynamics in Realflow 2013
In this course, members will learn several different types of fluid dynamics simulations, from small-scale water droplets to large-scale oceans and everything in between. We even look at some of the new fracturing, and rigid body dynamics. Professor Morris May explores the new interface and learn the new improved large scale Fluid Solver, Hybrido 2, the realflow graph, and the brand new incorporation of the Maxwell render.
And in addition to completing several projects. We learn some fantastic real-world production techniques to help you throughout your learning experience. This course is suitable for those that have very limited knowledge of Realflow in addition to those looking to pick up new techniques, and new skills with the current release of 2013.
Morris May has been a special effects expert in the motion picture industry for more than 25 years. He has worked on 30+ Hollywood films, including Spiderman II and Happy Feet. As Lead FX on Happy Feet, he oversaw over 40 artists create dynamic simulations for the film. Morris has also been CG supervisor for several films, such as The Fast and the Furious and Wolverine X-Men, 2012.
Class 1: In this class we cover basic interface along with a few new features. We look at getting off on the right foot with the correct settings to start with. We take a simple project from beginning to end to understand the whole realflow pipeline.
Class 2: I’m doing a high-speed pour in this class. We have some pieces of fruit smashing into a slow high-speed fluid. We will learn a lot about fluid and rigid body interaction. This can be really valuable for ice cubes and water, smashing dams open or collapsing buildings with the flows of water. And the whole class will focus on getting great results out of realflow. Instead of just going over features I want to show you exactly how to get really great-looking results. Were going to go over, particle count simulation time some good production techniques. I see a lot of real flow examples look very blobby. We’ll go over all the do’s and don’ts to stay away from this type of look. See you in class!
Class 3: In this class we explore a couple more tricks using the SPH particle solver. We are going to look at the filter daemon, and how it can be used to create some melting type effects. This is an amazing and powerful trick. Its good for all types of things like melting wax, liquid metal and even objects turning into sand. After that look over the real wave feature . This tool is amazing for doing ocean surfaces and even footprints in the sand and snow. It’s an amazingly versatile tool, and most people don’t realize the extent of its capabilities.
Class 4: This class is an intro to Hybrido, one of the most powerful and fun systems in RealFlow.
Class 5: This class goes into rigid body and soft body dynamics. We will also look at some fracturing tools. In the amazingly powerful multi-joint tool. Have a great class see you in the forms.
Class 6: We are going to look a bit deeper into the Hybrido II system. In this class we will build a city flood, focusing on art directing a flood scene, moving object with fluids, crashing down a wall and moving cars, etc.
Class 7: Melting is great tool for turning object to sand etc, and is a staple of many fluid projects. We set up and run a melting project from beginning to end.
Class 8: We are creating a crown splash and taking a close look at the different ways to achieve this sometimes not understood effect. In the process we will also be taking a closer look at the maxwell render and some if it’s amazing features.
Class 9: Large scale water sim with boat interaction.
Class 10: Art project. We take a look at using all that we have learned to create some crazy interesting art.