Gumroad – Fuze 07 Part 2 – Hard Surface Modeling Workflow with Maya 2017

Gumroad – Fuze 07 Part 2 – Hard Surface Modeling Workflow with Maya 2017

 

Duration 6h Project Files Included MP4

In Fuze07 I share with you all my workflow from scratch!

Be sure to check the first part here :

Here you have about 6 hours of video, in realtime and fully record in English about my LookDev/Shading workflow, fully procedural inside Maya 2017.

Here we will fully texture the asset in Maya without any external soft. To explain the process we will take time to first work on a simple asset, the bullet, to understand how to deal with Hypershade, set the LookDev etc…

Then in a second part we will apply more in depth this technique on our Mech asset.

The tutorial is record on Maya 2017 and Arnold Render.