Pluralsight – ZModeler Character Workflows in ZBrush and Maya

Pluralsight – ZModeler Character Workflows in ZBrush and Maya   Duration 3h 30m Project Files Included MP4 If you want to create more detailed characters, you’ll need a strong foundational understanding of ZBrush and the new ZModeler brush. In this course, ZModeler Character Workflows in ZBrush and Maya, you will create a character from head […]

Lynda – Maya: Advanced Modeling

Lynda – Maya: Advanced Modeling   Enhance your Maya skill set by learning about advanced techniques and tools that can help you approach modeling nearly any shape with confidence. In this course, instructor Andy Beane dives deep into modeling with Maya. He starts with an overview of modeling basics, before moving on to creating some […]

Lynda – Houdini Engine for CINEMA 4D and Maya

Lynda – Houdini Engine for CINEMA 4D and Maya   The procedural power of Houdini is now accessible in other applications via the Houdini Engine plugin. This allows technical directors to package and export systems as Houdini digital assets (HDAs) for use in environments that artists are already comfortable with Maya, CINEMA 4D, and other […]

Gumroad – Get Faster in Maya Bundle by Wiktor Öhman

Gumroad – Get Faster in Maya Bundle by Wiktor Öhman   Get Faster in Maya In this video I go over tips & tricks, hotkeys, modeling, UV mapping and other advice I wish I’d known much sooner, personally. Learn tips & tricks that can have a huge impact on your workflow See a model being […]

Lynda – Maya 2017 Extension 3 New Features

Lynda – Maya 2017 Extension 3 New Features   Info: Instead of updates, Autodesk Maya subscribers have exclusive access to extensions, which provide access to new tools and workflows on top of the already robust Maya toolset. In this course, George Maestri reviews Maya 2017 Extension 3, including the new UV Editor interface and Viewport […]

Lynda – Maya Rendering with Arnold 5

Lynda – Maya Rendering with Arnold 5   Arnold is the new high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Arnold’s physically based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course […]

MackleyStudios – Autodesk Maya Mythical Creature Animation

MackleyStudios – Autodesk Maya Mythical Creature Animation   Duration 4h 39m Project Files Included MP4 Creature Animators are in demand. This course teaches you how to develop your own creature animations. Chris Tedin presents the first in a series of creature animation and walks you through how to animate a dragon rig in Autodesk Maya. […]

Pluralsight – Creating Modular Game Assets in Maya

Pluralsight – Creating Modular Game Assets in Maya   At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how […]

Pluralsight – Maya Dynamics nHair, Xgen, and Interactive Grooming

Pluralsight – Maya Dynamics nHair, Xgen, and Interactive Grooming Duration 5h 18m Project Files Included MP4 Creation of hair in CGI, once a difficult and time consuming task, is becoming far more accessible and easier to create with every release of Maya. This course, Maya Dynamics: nHair, Xgen, and Interactive Grooming, will introduce users to […]

Pluralsight – Maya Dynamics Quick Tips for Essential Effects

Pluralsight – Maya Dynamics Quick Tips for Essential Effects   Duration 2h 9m Project Files Included MP4 Have you ever needed to quickly create an effect after your normal method failed? If so, this course is perfect for you. In this course, Maya Dynamics: Quick Tips for Essential Effects, you will create two simple separate […]

Udemy – Maya 2017 – Create realistic images using Arnold renderer

Udemy – Maya 2017 – Create realistic images using Arnold renderer   Requirements Autodesk Maya 2017 or above Basic knowledge of Maya including viewport navigation and selecting objects Basic rendering using lights, shaders and the renderview Description Autodesk Maya 2017 now comes with the industry standard Arnold renderer. Arnold is used by many visual effects […]

Lynda – Maya 2018 Essential Training (updated Nov 15, 2017)

Lynda – Maya 2018 Essential Training (updated Nov 15, 2017)   Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you’ll learn here translate equally well to film, motion graphics, game design, and animation. First explore […]

Lynda – Maya Bifröst: Fluids

Lynda – Maya Bifröst: Fluids Bifröst for Maya 2018 includes many welcome updates to the liquid simulation plugin, Bifröst Fluids. With Maya 2018.1, Arnold supports exciting new ways to render fluids in better fidelity without heavy mesh caches. This course takes an overview of simulating liquids in Bifröst and rendering in Arnold. For convincing materials, […]

Digital Tutors – Creating Blood FX in Maya and RealFlow

Digital Tutors – Creating Blood FX in Maya and RealFlow   In this tutorial, we will learn about creating 3D blood effects using RealFlow 2013 and Maya 2013. Throughout the training, we will identify the types of blood effects used and set up CG blood squibs, including RealFlow blood simulations. We will then look at […]

Create a Large-Scale Water Simulation in RealFlow

Create a Large-Scale Water Simulation in RealFlow   This video accompanies a tutorial in 3D World issue 143, where you’ll find additional context and detail for this project. Florian Koebisch uses Maya in support of RealFlow in the video, but the techniques apply to other RealFlow-compatible software as well.          

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