Redshift 2.5.40 for Windows (Cinema 4D, Maya, Houdini, Max)

Redshift 2.5.40 for Windows (Cinema 4D, Maya, Houdini, Max)   Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. “Release notes * [Maya] […]

Lynda – Houdini Essential Training

Lynda – Houdini Essential Training   Info: There’s a multitude of tools for 3D content creation on the market, and each has its own advantages and merits. Houdini—a leading package for 3D content creation—offers a procedural workflow that allows for powerful experimentation, system reusability, and overall process efficiency in building an array of assets and […]

Houdini Jumpstart_Vol7

Houdini Jumpstart_Vol7   Houdini VOPS is a powerful multi-threaded environment for building tools and components of tools in Houdini. This tutorial goes through the ins and outs of VOPS, going through many short examples to get you ready to harness the full power of VOPS. We also do a quick intro to pure coding in […]

Digital Tutors – Learning Path – How to Get Started in Houdini

Digital Tutors – Learning Path – How to Get Started in Houdini   http://www.digitaltutors.com/learningpath/44-How-to-Get-Started-in-Houdini The How to Get Started in Houdini learning path offers a step-by-step approach for artists who have never used Houdini before. This learning path is a more general approach to learning multiple aspects of the 3D pipeline within Houdini. Throughout the […]

Making Dessert – 2 – Redshift

Making Dessert – 2 – Redshift   Info: This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold. […]

Math in Houdini FX VOL 2 Physical Parameters

Math in Houdini FX VOL 2 Physical Parameters   In volume two of Math in Houdini training. We will continue exploring the big role of math in creating visual effects and controlling the simulation behavior and this time we will move to more advanced concepts and provide cool projects.    

Pluralsight – Houdini Stereoscopic Fundamentals

Pluralsight – Houdini Stereoscopic Fundamentals   Info: Are you interested in bringing your animation and visual effects renders into the third dimension with stereoscopic 3D? In this course, Houdini: Stereoscopic Fundamentals, you’ll learn the process of planning and rendering an action scene in 3D using Houdini. First, you’ll explore the basics of working with stereoscopy […]

Gumroad – Houdini Procedural Lake Houses Volume 2

Gumroad – Houdini Procedural Lake Houses Volume 2   *RELEASE DESCRIPTION* In these tutorial series we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the final shaders and placing setdressing. Volume 2 – Chapter 2A (3 hours 29 minutes) In the second Volume, we will […]

Gumroad – Houdini Procedural Lake Houses Volume 1

Gumroad – Houdini Procedural Lake Houses Volume 1   Duration 3h 43m Project Files Included MP4 Houdini Procedural Lake Houses Volume 1 About the course: In these tutorial series we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the final shaders and placing setdressing. Volume […]

cmiVFX – Houdini XML Procedural Cities

cmiVFX – Houdini XML Procedural Cities   cmiVFX launches its latest Full Feature training video in Houdini Generating Regional Procedural City Skeletons using Real GPS Data. Once again on the cutting edge of creating real world projects, cmiVFX demonstrates how to import map data and create Virtual Cities from around the world. Generating cities or […]

CGCircuit Volume rendering using houdini and arnold

CGCircuit Volume rendering using houdini and arnold Volume rendering using houdini and arnold This is mainly a course about lighting, shading and rendering different volumes using houdini and arnold. The simulation process is not covered in this course except for chapter 4 where i explained how i created the clouds and i have included all […]

CG Circuit Applied Houdini Dynamics VI

CG Circuit Applied Houdini Dynamics VI   Description: Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an […]

CGCircuit – Applied Houdini Dynamics Volumes 1 – 4

CGCircuit – Applied Houdini Dynamics Volumes 1 – 4   Duration 6h 34m MP4 Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production […]

Applied Houdini – Rigids II

Applied Houdini – Rigids II   In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for […]

CGSociety – Abstract Effects in Houdini

CGSociety – Abstract Effects in Houdini   http://vimeo.com/153020927 http://www.cgsociety.org/training/course/abstract-effects-in-houdini Houdini is a very powerful tool used to create procedural and complicated effects, offering unprecedented levels of flexibility and control which will enhance the way you work creatively. Through out this 8 week CGWorkshop, Niels will teach you how to utilize the conventional elements of this […]

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