learn. Houdini Jumpstart – ULTIMATE BUNDLE

learn. Houdini Jumpstart – ULTIMATE BUNDLE   The learn. Houdini Jumpstart – ULTIMATE BUNDLE contains each and every learn. Houdini Jumpstart volume created by Adam Swaab, exclusively for helloluxx.   Vol.1 – Intro to Procedural Modelling Vol.2 – Copy/Stamping Vol.3 – Intro to Rigid Body Dynamics Vol.4 – Intro To Particles Vol.5 – Intro to […]

Lighting & Rendering Explosions in Houdini & Nuke

Lighting & Rendering Explosions in Houdini & Nuke   http://www.fxphd.com/fxphd/courseDetails.php?idCourse=497 Maya, Houdini and Nuke will be used in this course to explode a highly detailed truck inspired by the Mad Max: Fury Road Film. For any FX TD, this course will be fantastic for learning how to destroy vehicles in 3D. Blockbuster Action movies today […]

Helloluxx – Houdini Training learn Jumpstart Vol.5

Helloluxx – Houdini Training learn Jumpstart Vol.5   Houdini Training – learn. Jumpstart Vol.5: Intro to Flip Fluid Simulations from Adam Swaab In this tutorial you will get your CG feet wet with Adam Swaab’s first ‘Jumpstart’ foray into fluid simulations. You begin by disecting the shelf tools, understanding each node that is created, and […]

Digital Tutors – Introduction to RenderMan RIS in Houdini

Digital Tutors – Introduction to RenderMan RIS in Houdini   In this course we will explore Renderman RIS in Houdini 15. Studios have been using Renderman for years and with recent integration improvements in Houdini 15 and Renderman 20 you too can leverage this fast and easy to use workflow for lighting, shading, and rendering […]

cmiVFX – Procedural Lake House Building Creation in Houdini Volume 3

cmiVFX – Procedural Lake House Building Creation in Houdini Volume 3   In this tutorial series we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the final shaders and placing set dressings. We will implement a set of rules that are flexible enough to support […]

cmiVFX – Houdini Pyro Cluster Simulations

cmiVFX – Houdini Pyro Cluster Simulations   Duration 1h 13m Project Files Included MP4 Welcome. In this series, we’ll use Houdini 16 to create a rising flare coming off an airplane. Mainly, we’ll concentrate on the pyro effect. We’ll also deeply cover Houdini clustering, which will help us a lot, especially in this scene. First, […]

Lynda – Houdini Advanced Motion Graphics

Lynda – Houdini Advanced Motion Graphics   Procedural animation is a powerful way to create motion that would be both inefficient and impractical to animate manually. Houdini offers a range of procedural animation tools that complement the CINEMA 4D and Maya pipelines. Adding Houdini allows for the generation of highly complex motion with relative ease […]

Lynda – Houdini Dynamics and Simulation

Lynda – Houdini Dynamics and Simulation   Duration 3h 30m Porject Files Included MP4 In this course, Scott Pagano explores Houdini and shows how to use its massively powerful dynamics system to create a range of simulations. Scott provides an overview of the dynamics context, and moves on to a range of project-based examples that […]

Lynda – Houdini Engine for CINEMA 4D and Maya

Lynda – Houdini Engine for CINEMA 4D and Maya   The procedural power of Houdini is now accessible in other applications via the Houdini Engine plugin. This allows technical directors to package and export systems as Houdini digital assets (HDAs) for use in environments that artists are already comfortable with Maya, CINEMA 4D, and other […]

Applied Houdini – Rigids IV

Applied Houdini – Rigids IV   Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an […]

Pluralsight – Exploring Houdini’s SOP Solver

Pluralsight – Exploring Houdini’s SOP Solver Houdini’s SOP Solver is the industry standard procedural modeling tool. In this course, Exploring Houdini’s SOP Solver, you’ll learn how to create points, primitives, and vertices using vex. First, you’ll explore some basic vector maths to allow you to have the knowledge and skills needed to create a wire […]

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