cmiVFX – Houdini XML Procedural Cities

cmiVFX – Houdini XML Procedural Cities   cmiVFX launches its latest Full Feature training video in Houdini Generating Regional Procedural City Skeletons using Real GPS Data. Once again on the cutting edge of creating real world projects, cmiVFX demonstrates how to import map data and create Virtual Cities from around the world. Generating cities or […]

CGCircuit Volume rendering using houdini and arnold

CGCircuit Volume rendering using houdini and arnold Volume rendering using houdini and arnold This is mainly a course about lighting, shading and rendering different volumes using houdini and arnold. The simulation process is not covered in this course except for chapter 4 where i explained how i created the clouds and i have included all […]

CG Circuit Applied Houdini Dynamics VI

CG Circuit Applied Houdini Dynamics VI   Description: Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an […]

CGCircuit – Applied Houdini Dynamics Volumes 1 – 4

CGCircuit – Applied Houdini Dynamics Volumes 1 – 4   Duration 6h 34m MP4 Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production […]

Applied Houdini – Rigids II

Applied Houdini – Rigids II   In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for […]

CGSociety – Abstract Effects in Houdini

CGSociety – Abstract Effects in Houdini   http://vimeo.com/153020927 http://www.cgsociety.org/training/course/abstract-effects-in-houdini Houdini is a very powerful tool used to create procedural and complicated effects, offering unprecedented levels of flexibility and control which will enhance the way you work creatively. Through out this 8 week CGWorkshop, Niels will teach you how to utilize the conventional elements of this […]

3dBuzz Technical Rigging Houdini

3dBuzz Technical Rigging Houdini   http://www.3dbuzz.com/training/bundle/houdini-rigging-bundle Technical Rigging I Welcome to Technical Rigging I, the first volume of the Houdini Technical Rigging Series. In this volume, we introduce you to some of the foundational elements of the rigging process, helping you learn the basics of rigging your own characters and creations in Houdini! The volume […]

Rohan Dalvi – Rocket Ship

Rohan Dalvi – Rocket Ship   Info: The idea behind this training was to create a project that will take the viewer through a variety of aspects of Houdini without making the project overly complex or technical. Over the course of this project we will cover a whole range of topics which include Procedural modelling, […]

FXPHD – HOU203 Water Effects in Houdini 11

FXPHD – HOU203 Water Effects in Houdini 11 Info: This intermediate (pushing advanced) level course discusses fluid effects in Houdini. Profs Jonathan Gilbert and John Moncrief will help members become familiar with Houdini’s Dynamics Operators (DOPs) and the different fluid types: SPH, Voxel-Based and FLIP fluids. With this knowledge you will endeavor in a production […]

Lynda – Houdini: Particles

Lynda – Houdini: Particles   Info: Explore the massively powerful particle system in Houdini. In this course, join Scott Pagano as he walks through how to use particle systems in Houdini. Scott takes you through four different projects that help you understand how to use particles with sprites and geometry instancing, and how to create […]

CGCircuit – Applied Houdini Dynamics Volumes 5

CGCircuit – Applied Houdini Dynamics Volumes 5   Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an […]

rohan dalvi – Making Dessert in Houdini Part 1

rohan dalvi – Making Dessert in Houdini Part 1   Info: This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, […]

Pluralsight – Houdini to Unity Advanced Production Pipeline

Pluralsight – Houdini to Unity Advanced Production Pipeline   Info: Game development pipelines are a critical part of any game studio. Whether you’re a one-man show or a company of hundreds of employees, you’ll need an efficient and stable way to create your game artifacts, and update them seamlessly with minimum effort or interruption to […]

Pluralsight – Houdini VFX for Games

Pluralsight – Houdini VFX for Games   Info: Have you ever sat down in Unreal Engine to create an effect, and not had a clue where to start? Then you’ll love this course, Houdini VFX for Games. First, you’ll start from the very beginning by creating the textures for your sprites. Next, you’ll create debris […]

Pluralsight – Introduction to Hair and Fur in Houdini 15

Pluralsight – Introduction to Hair and Fur in Houdini 15   Info: In this course, we will explore Houdini 15’s Hair and Fur toolset. We start by examining the Hair shelf tools, taking time to understand how these tools work and how to use them to generate the initial building blocks of hair and fur. […]

Page 2 of 4
1 2 3 4