Blender 341: Character Rigging with Rigify

Blender 341: Character Rigging with Rigify   Info: In this course we will use Blender’s Rigify add-on to create a basic rig for a game character. You’ll learn how to prep the character for rigging and generate the base rig using the Rigify add-on. We will then generate the control objects of the rig and […]

Blender 335 – Creating a Weapon with Blender and Substance Painter

Blender 335 – Creating a Weapon with Blender and Substance Painter   Info: In this course you’ll learn how to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. We’ll go over retopology techniques that will allow you to create a low-poly version of the high-poly mesh. You’ll also […]

Blender331: Character Texturing

Blender331: Character Texturing   Info: In this course we look at Blender’s Texture Painting tools and use them to create texture maps for the goblin character. You’ll learn how to create the fundamental texture maps for your characters: the Color map, Normal map, Ambient Occlusion map, and Specular map. We then bring the character model […]

Blender 321: Character UV Mapping

Blender 321: Character UV Mapping   Info: We look at some of the unique issues regarding UV mapping an organic model like a character. We use Blender’s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. In addition, we bake normal […]

Blender311: Game Character Retopology

Blender311: Game Character Retopology   Info: In this course we will use Blender’s Grease Pencil and BSurfaces tools to create a low resolution version of our high-resolution sculpt from the Blender301 course. And we will use the edge-flow ideas from that course as well, while we draw the low-poly topology with the Grease Pencil. We […]

Blender305: Character Sculpting

Blender305: Character Sculpting   Info: In this course we will create a character using Blender’s sculpting tools. We will first create a base mesh using box modeling techniques, and then we will use Blender’s Multiresolution modifier to create high-resolution detail on the character. In subsequent courses we will bake the detail information to an image […]

Blender 221: Hard Surface Modeling

 Blender 221: Hard Surface Modeling   nfo: This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, […]

Blender 211: Introduction to UV Mapping and Texturing

 Blender 211: Introduction to UV Mapping and Texturing   Info: In this course we talk about what UV mapping is and why it is needed. We’ll go over the tools that Blender has available for us to UV map our 3D objects. And we’ll look at how to export your UV maps out of Blender […]

Blender 201: Introduction to Materials and Lighting

Blender 201: Introduction to Materials and Lighting   nfo: In this course we talk about using Blender’s Cycles render engine to create materials for our objects, light our scenes, and create stunning renders. We first look at Blender’s camera and render settings. We then go over the different kinds of lights that Blender has to […]

Blender 101: Introduction to 3D Modeling

 Blender 101: Introduction to 3D Modeling Info: In this course you’ll learn the fundamental concepts and skills that will allow you to create three-dimensional models in Blender. We’ll begin with Blender’s interface and navigation tools, and move steadily into the foundational modeling tools like Extrude and Loop Cut. We’ll talk about building up complex objects […]

Title: 3DMotive – UV Mapping in Blender Volume 2

Title: 3DMotive – UV Mapping in Blender Volume 2   Info: In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for […]

3DMotive – UV Mapping in Blender Volume 1

3DMotive – UV Mapping in Blender Volume 1 UV Mapping in Blender In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues […]

Blender Motion Graphics

Blender Motion Graphics   Blender Motion Graphics http://cloud.blender.org/p/motion-graphics/ A comprehensive guide to motion graphics techniques using Blender. This course is split up in to two parts: Workflow: These videos follow the production of the Blenderman project. It is recommended to have a look at the source files as well for a more comprehensive lesson. Techniques: […]

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