3DMotive – Layered Assets in 3ds Max

3DMotive – Layered Assets in 3ds Max During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach to design and form. We will begin by using existing reference materials and overlaying recognizable shapes, forms and silhouettes inside of Adobe Photoshop to provide us with […]

Uartsy – Creating High Res Assets in ZBrush and 3ds Max

Uartsy – Creating High Res Assets in ZBrush and 3ds Max   David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max. The 5 most important lessons: Develop a efficient and effective 3DsMax and Zbrush workflow. How to create stunning high-res assets for a game production pipline. […]

Pluralsight – Sculpting Modular Structures in ZBrush

Pluralsight – Sculpting Modular Structures in ZBrush   Duration 2h 18m Project Files Included MP4 Modular structures can be tricky to create, but they don’t have to be. In this course, Sculpting Modular Structures in ZBrush, you’ll get a good understanding on how to sculpt while still thinking modularly. First, you’ll learn how to use […]

Gumroad- Eomer breakdown

Gumroad- Eomer breakdown   Small breakdown/tutorial for my Eomer character. As you can see in the cover photo I’m explaining a bit my high poly workflow including a detailed tutorial for the chainmail. Also I explain some things about how the hair was made. I would have liked to go into more details but the […]

Mograph Plus – The Ultimate Introduction To V-Ray for 3ds Max

Mograph Plus – The Ultimate Introduction To V-Ray for 3ds Max   This is our biggest course ever here at MographPlus.com and we spent almost four months working on this course. In this course, in more than 18 hours, or 1083 minutes of high quality and academic video tutorials, we explore one of the most […]

Digital Tutors – Creating Slow Motion Fluid Effects in RealFlow

Digital Tutors – Creating Slow Motion Fluid Effects in RealFlow   Throughout these lessons, we’ll learn how to create a puddle splash and retime it with the bullet-time slow motion effect using RealFlow and 3ds max. Software required: RealFlow 2014 and 3ds Max 2015.        

cmiVFX – Realflow Destruction Tactics Vol.02

cmiVFX – Realflow Destruction Tactics Vol.02   Today cmiVFX releases the highly anticipated second volume of the RealFlow Destruction Tactics, featuring the animation software packages Houdini, Maya and 3DS Max. This second video replicates a real world, extremely detailed, Roadway Bridge Destruction scene using a variety of tools set around the host RealFlow software package. […]

Realflow Destruction Tactics Volume 1

Realflow Destruction Tactics Volume 1   BRAND NEW! A new standard of excellence has been established with the brand new cmiVFX Realflow training series geared towards the technically inclined independent or resident studio artist. In this series, we will have the chance to work on a conceptually high-end visual effects scene using a plethora of […]

CGWORKSHOPS – MASTERING REALFLOW 2012 FOR PRODUCTION

CGWORKSHOPS – MASTERING REALFLOW 2012 FOR PRODUCTION   During this 8 week workshop you will: Learn all of the major features of Realflow 2012 Create large scale water simulations using Reaflow’s Hybrido Solver to make massive detailed simulations. Learn to generate procedural splashes, and foam and other additional layers for your simulations. Rigid Body Dynamics, […]

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